void main()
{
    gl_Position = ftransform();
    gl_FrontColor = gl_Color;
    gl_TexCoord[0] = gl_MultiTexCoord0;
}

FRAGMENT

void main()
{
	vec4 color = gl_Color;
	float r = color.r;
	color.r = color.b;
	color.b = r;
	color.a = 1;
    gl_FragColor = color;

}
